Xong Game rx221129a https://www.xongsmith.com/apps/photos/ Xong Game rx221129a Figure 1: Moves 1-7 The board, showing just the first standard 7 moves. The Leg is first, at the very bottom right, then the Boomerang at the midright side. Then the Propeller at top left corner and the wiggle at the top center. Then comes the Bowl top right corner and Chair mid left side, finished by Move 7, the Ex bottom left. Everything from here on will have to have a field count greater than 4 hexagons touched: https://www.xongsmith.com/apps/photos/photo?photoID=206865373 206865373 Figure 2: Moves 8-11 The next 4 moves are all standard order arrivals of 5-ers, with the cuppers placed against straight borders of hexagons as usual - well Blue couldn't find that for his house without being too close to his Chair. Then Red didn't have that problem: https://www.xongsmith.com/apps/photos/photo?photoID=206865376 206865376 Figure 3: Moves 12-14 Blue plays the Bird to ensnare a bulging border hex and Red plays his Crawler for a net-5. Blue takes the Bear Cub up the top right for a net-5. The stage is now set for Blue to foist the first Sea Snake on Red. He looks at the Red Leg on the bottom right: https://www.xongsmith.com/apps/photos/photo?photoID=206865375 206865375 Figure 4: Move 15 Blue finds a net-3 Sea Snake and quickly the score is tied with Red having to give a Xoid to Blue: https://www.xongsmith.com/apps/photos/photo?photoID=206865372 206865372 Figure 5: Move 16 But Red is undaunted and finds a net-3 Sea Snake of his own across the top right: https://www.xongsmith.com/apps/photos/photo?photoID=206865371 206865371 Figure 6: Move 17 Blue cannot find another Sea Snake and has to resume the normal 5-er sequence with the Red Rooster, which Red places under the Blue Snake top center. Red goes up 2 and the Core War of Fours is ready to go: https://www.xongsmith.com/apps/photos/photo?photoID=206865383 206865383 Figure 7: Move 18 Now Red gives Blue a net-4 Snake at the mid right corner by making Blue cash 1 Red point while it dances around Blue's Boomerang and the Core War of Fours commences: https://www.xongsmith.com/apps/photos/photo?photoID=206865386 206865386 Figure 8: Move 19 Blue takes his time and labtests many, many trial balloons. Finally, after much effort, he comes up with an amazing 7-3 = net-4 sprawling 23-legged Xoid: https://www.xongsmith.com/apps/photos/photo?photoID=206865377 206865377 Figure 9: Move 20 Red comes up with an easy standard left-wall net-4 Sea Snake and War of Fours continues: https://www.xongsmith.com/apps/photos/photo?photoID=206865381 206865381 Figure 10: Move 21 Blue labtests and finds yet another net-4 at the bottom for Red. This is the Way of Xong, trading 4-point moves and 2-point leads until someone runs out: https://www.xongsmith.com/apps/photos/photo?photoID=206865370 206865370 Figure 11: Move 22 Red sees that one of the green Rings would be nasty - the one with 4 spikes, 2 on opposites sides, and because it automagically cashes 3 Reds bottom center, it goes for a net-3 and the Core Wars come to an end: https://www.xongsmith.com/apps/photos/photo?photoID=206865380 206865380 Figure 12: Move 23 Blue finds simplicity in a large Glider Wing shape up the left side for a net-2. Even cooler was that it also leaves a Stickleback habitat, as we will see: https://www.xongsmith.com/apps/photos/photo?photoID=206865385 206865385 Figure 13: Move 24 Red can see the end coming and gives Blue the 3-pronged green Ring for 4-1 = net 3. Above it is a 2-point hole. At the bottom right, the Horse goes for 4 and there is a 5-point Blue hole. On the bottom left is a 5-point hole around the last green Ring. And finally, in the center are 6 uncashed hexes. These require more inspection. If Blue were to get stuck with the Stickleback, it could only fit in the center here and go for 3-3 = ZERO net points! Now the Glider Wing makes sense, because it left another Stickleback habitat until Red squashed it with this 3-pronged Ring. Blue has to come up with something NOW before Red gives him the long-planned ZERO-point Stickleback: https://www.xongsmith.com/apps/photos/photo?photoID=206865379 206865379 Figure 14: Move 25 Blue has a move in the center based on the 5-leg Zigzag that kills the ZERO Stickleback and goes for a net-4, but it will come at a cost - he gives Red the Tailed Horse, leaving a blank shape I've nicknamed The Glove, a Cee-family variant. He could just give him the Zigzag or take the hind legs off the Tailed Horse, leaving a vacant shape that I've nicknamed The Time Machine (tipped on its side by the Morlocks no doubt). That will be the most space he can leave as the Bird is gone already: https://www.xongsmith.com/apps/photos/photo?photoID=206865378 206865378 Figure 15: Move 26 First Red gives Blue the Mae West up top for 2 and it has to go there, now that the Tailed Horse took its other spot: https://www.xongsmith.com/apps/photos/photo?photoID=206865382 206865382 Figure 16: Move 27 Blue then gives Red a Xoid that also used to fit in the center, the Worm or Flatworm for a net-1: https://www.xongsmith.com/apps/photos/photo?photoID=206865387 206865387 Figure 17: Move 28 Red sees that the 2-point center hole fits entirely inside the bottom left 5-point Ring hole, even if the Tailed Horse up there had lost its hind legs (actually it would be the Kicking Mule then) and gives Blue the plain Horse. Blue has a 3 point lead: https://www.xongsmith.com/apps/photos/photo?photoID=206865388 206865388 Figure 18: Move 29 Blue has to give Red the 5-point hole and watch him go up 2, with anything, from the Cee shown here, all the way up to the Time Machine, if the Tailed Horse without hind legs (the Kicking Mule) was given at Move 25 or the Zigzag: https://www.xongsmith.com/apps/photos/photo?photoID=206865374 206865374 Figure 19: Move 30 Game End So Red tosses Blue the Glove for 2 to tie the hexes and then Blue cannot give Red a new Xoid and thus Red wins by the Xongpoint: https://www.xongsmith.com/apps/photos/photo?photoID=206865384 206865384